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6 ➡️ 7 #1367
6 ➡️ 7 #1367
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Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
…el retarget) (#1314) In the event a user enters the wrong name for a certain joint, the JointPositionController system will silently fail. This PR adds a simple error message that tells the user that the joint was not found. Signed-off-by: Arjo Chakravarty <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
* load and run visual plugins on gui end Signed-off-by: Ian Chen <[email protected]> * scene update event emitted on both server and gui side Signed-off-by: Ian Chen <[email protected]> * shader param update working Signed-off-by: Ian Chen <[email protected]> * sim time, constants, full example working Signed-off-by: Ian Chen <[email protected]> * add integration test Signed-off-by: Ian Chen <[email protected]> * code cleanup Signed-off-by: Ian Chen <[email protected]> * more code cleanup Signed-off-by: Ian Chen <[email protected]> * style fixes and add some comments Signed-off-by: Ian Chen <[email protected]> * review changes Signed-off-by: Ian Chen <[email protected]> * require display for shader param test Signed-off-by: Ian Chen <[email protected]> * style and comment Signed-off-by: Ian Chen <[email protected]>
* limit thrust cmd Signed-off-by: Ian Chen <[email protected]> * check and error when max < min Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
* Add elevator system Closes #420 Signed-off-by: Nick Lamprianidis <[email protected]> * Limit line length for transition table Signed-off-by: Nick Lamprianidis <[email protected]> * Add PRIVATE_INCLUDE_DIRS argument to gz_add_system Signed-off-by: Nick Lamprianidis <[email protected]> * Add afsm and metapushkin libraries Signed-off-by: Nick Lamprianidis <[email protected]> * Add namespace to events, actions and guards Signed-off-by: Nick Lamprianidis <[email protected]> * Migrate to afsm Signed-off-by: Nick Lamprianidis <[email protected]> * Fixes Signed-off-by: Nick Lamprianidis <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
There was some weird indentation going on in the `Link.hh` header file. This PR fixes it. Signed-off-by: Arjo Chakravarty <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Forward port 4 to 5 Feb 7 2022
Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Steve Peters <[email protected]>
This PR adds a Link::SetLinearVelocity() method. I foresee this method being useful for testing behaviour of systems like the hydrodynamics or liftDrag plugin which are dependent on velocity for their output forces. Signed-off-by: Arjo Chakravarty [email protected]
updates the ShaderParam system with the ability to parse texture params and pass them to custom shaders Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
* New trajectory follower system Signed-off-by: Carlos Agüero <[email protected]> Signed-off-by: Ian Chen <[email protected]>
* Update changelog * Bump to 6.5.0 Signed-off-by: Jose Luis Rivero <[email protected]>
The ign-math Pose addition operator is going to be deprecated, so use the multiplication operator instead. It works in the opposite order, matching the behavior of coordinate transform multiplication. Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
This 1 character PR fixes a typo in the python tutorial. Signed-off-by: Arjo Chakravarty <[email protected]>
The only new test failure seems to be |
For more context, it looks like the SceneUpdate Event is still firing even after the server has run all of it's iterations?
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looks like ign-fuel_tools8 have issue downloading these models. I tried downloading the models using the command line in Fortress and Garden:
With Garden, I see that the |
I think the segfault is due to missing model files. If I copy the correctly downloaded / unzipped models to the test directory's fuel cache, the test passes. |
Oh I believe that was fixed by gazebosim/gz-common#308, maybe we just need to retrigger CI then |
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I retriggered just the build where the shader test was failing. I think this is good to go if that passes.
nice I just updated ign-common5 in my workspace and that fixed the test. |
Now getting new failures:
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Signed-off-by: Louise Poubel <[email protected]>
The I can't reproduce the |
The final error message would make me think it's probably some sort of heap corruption, but I don't know how to even begin to unwind that without more context. |
I opened #1380 with a subset of commits from this PR while we sort out the |
CI is happy! |
6 ➡️ 7
Port ign-gazebo6 to main
Branch comparison: main...ign-gazebo6
Note to maintainers: Remember to Merge with commit (not squash-merge or rebase)